![]() ![]() Two white fireflies are chasing each other in circles. After moving the first one, I can now jump over it and then the second one with ease.Ġ0:30 – Deeper into the woods, the mist appears more dense. I hold the B button to grab the spikes and, as I drag it away, I realise it’s actually two spiked animal traps lying next to each. I step back towards them and he extends them again. Hey, did he just extend his hands? I step away from the spikes. I’m not sure if I can jump far enough to clear them, though, so I edge forward, slowly. I climb that until I’m able to hoist myself up to the top of the cliff.Ġ0:26 – Entering another dark forest, I spot some spikes – smaller than the ones that killed me earlier – on the ground. I climb it up until I’m able to jump from it onto a rope hanging from the top of the cliff. I can now climb onto the boat and clamber up onto the ridge.Ġ0:23 – A vine snakes up the cliff-face above the ridge. Remembering this section as the one I got stuck in at E3, I jump out of the boat, grab hold of the bow and drag it further up onto the beach. Moments later it reaches the far shore and comes to a halt several metres shy of a ridge. I jump in and it immediately sets sail – despite having no sail – across the fog-shrouded waterway. There’s a tiny single-mast boat docked on the near shore. Indeed, aside from a faint ambient drone, like the whirring of some distant machinery, and the scuffed footsteps of the boy, there’s no audio at all in the game.Ġ0:20 – I run through a small cave that leads to a lake. Both of my deaths thus far have been accompanied by an eerie silence – no cries of pain or muffled gasps for breath, no game over sound effects or music. I drown instantly and respawn on the wooden structure back at the top of the cliff. It’s noticeably stronger, too, when you jump from a greater height.Ġ0:17 – I experiment with jumping into the well at the foot of the cliff. There’s a real sense of physicality thanks to some subtle vibration in the controller when you land. From the ledge I can jump down to the ground to my right over a small well. I can jump down from here to a ledge on the cliff to my left. I’m now able to climb onto the trolley and then onto the platform from where I can jump out onto the rope.Ġ0:15 – Shimmying down the rope brings me to platform hanging in mid-air. Under the platform is some kind of trolley or cart which I can grab by pressing B and pull by holding B and moving back to the left. There’s a raised platform I’m unable to reach and, above that, a beam jutting out over the sheer drop with a rope attached to it. I respawn back on the fallen tree at the top of the cliff.Ġ0:12 – Beyond the gully I encounter a wooden structure on the lip of another cliff. Are those spikes? I mistime my jump over the gully and skewer myself on the spikes in painful Prince of Persia fashion. It quickly gives way to a slope which I slide down, coming to a stop before a small gully. The only way is down, so I jump.Ġ0:09 – The cliff isn’t very high, actually. Emerging from the forest, I find myself standing on a fallen tree at the edge of a cliff. It’s a floaty kind of jump – analog, too, in that the longer you press A, the further you’ll jump. There’s nowhere else to go so I turn back and run to the right.Ġ0:07 – I run to the right, hitting A to jump. “Achievement Unlocked – Wrong Way” says the pop-up. I find a glowing gem in the grass and collect it. I run behind a tree and – yes! – the level scrolls to the left. I run left, swimming against the tide of platformer design. I press A again and a figure – a small boy with white dots for eyes – get to his feet, blinking as if just awoken from a deep sleep.Ġ0:04 – With the analog stick I can move the boy left and right. Wait, is that a light? A pair of white dots appear near the ground in the clearing. Nothing happens.Ġ0:01 – Is it still loading? I think to myself. Sunlight (or is it moonlight?) penetrates the canopy and highlights the fine mist swirling around the black tree trunks. I’m looking at a forest clearing in silhouette. It’s not a review, it’s my first-hand impressions of what I’ve played so far.Ġ0:00 – White light dissolves then comes into focus. Below I’ll describe what I saw, what I did and what was going through my head at the time. And it’s coming to Xbox Live Arcade, of all places, this week. ![]() ![]() It’s quite the oddest game I’ve seen in some time. Limbo is unsettling, creepy, unrelentingly strange and utterly alien. ![]()
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